Tiger 2D-3D Game and Graphics Engine
Some useful demo how to use our Game and Graphics Engine

Vox model loading demo with octree generation

Posted on 16th May, 2009

Voxel (Volumetrix Pixels) are very interesting in the 3D graphics. They are like pixels, but in 3D. We can say, that everything consist of little cubes, or sprites. Tiger now supports voxel models, as vox file format. This is a very simple binary and uncompressed format. You can load these models and generate an octree in a predefined depth. The engine use these representation with the Frustum Culling method to speed up the voxel drawing. This version uses cubes to represent a voxel.
Try our little example here.

ASE model loading demo

Posted on 14th April, 2009

ASE model is an interesting type of 3D model formats. Tiger has been extended with an own ASE loader, which can handle complex models and lightmaps as well.
Try our little example here.

Shadow Mapping

Posted on 6th Jan, 2009

Again at 3D developing. A new demo and engine feature have been arrived. Shadow Map is an interesting shadowing method. Recent games apply this technique.
You can try our little example here.

Particle System in 2D

Posted on 20th Dec, 2008

Yes, Particle System is again here. We show that how Particles can work in the 2D world too.
You can try our little example here. Both linux and windows version are available.

Parallax Scroll

Posted on 9th Dec, 2008

Veteran gamers have grown up on 2D platform games. To improve the experience of the game they simulate that the character moves in a "2.5" world. These games have been used, and use nowadays too the common technique, named Parallax Scrolling. Of course OpenGL and DirectX helps now to implement this effect. We have been created a simple demo written with the D language version of the engine.
You can try it here.

Raytracing

Posted on 30th November, 2008

Raytracing is not a new technology but very interesting. It is a completely different visualisation technique with shooting rays from the eyes through the pixels on the screen. Nowadays applying raytracing in real time is again a popular theme. We have created a new example to demonstrate this with Tiger. It is a little bit slow. :-) More optimalization needed.
You can try it here.

Parallax Mapping

Posted on 22th Aug, 2008

Increasing the graphics quality needs usually more polygons. More polygons need more CPU and GPU power. Therefore a new image space method, the Parallax Mapping (or named as Displacement Mapping) was developed. Click here to try our little new Parallax Maping Demo

application.

Particle System Demo

Posted on 16th July, 2008

Particle Systems are very interesting for game developers. The Engine now supports these with a simple framework. Click here to try our Particle System Demo

Volumetric shadows

Posted on 1th July,2008

New demo is available. I created a simple Shadow Demo applying the Volumetric Shadow method.

Loading 3DS files

Posted on 25th June,2008

New demo is available. A simple 3DS loader, which uses Per Pixel lighning.

Some basic tutorial

Posted on 8th April,2008

With starting the site, we have been created some basic engine demo. You can find them in a precompiled binary format for Linux and Windows systems.
OS X version are not supported yet.