


Behind of summer
We are very busy with the development of the new Engine version. The previous bug is fixed in Derelict so the progress of the D version continued. A lot of changes are made, we synchronized it with the C++ version. We improved also the C++ version with some new features, like supporting better own model format, model converter, etc. We dropped Tiger SDL dependency, the engine use native window and event management now.
I think it's time to make new demos, but time is a big king :-) We do our best and hope new demos will be released soon.
Some new results
During the time we generalize the material and effect system in the Tiger C++ version, some D language version changes have been made. We think, that the 2. version of the language (D2) is enough stable for gaming and to run applications which need high speed. Tiger D version was developed with dmd1, but from this year we update the whole code for D2. This is a time consulting task and there are other difficulties (e.g: Some bug in Derelict 2)
Rendering system generalisation
Engine improvements...
It is time to write some news about the progress of the Engine. We are very busy with Tiger development, which is quite time consulting now. In the next release we would like to add some new features. For example unified lighting system with optimalized virtual lights, easy to use improved material system, new shader effects, etc. We concentrate mainly for C++ version, but we do some D version update as well.
The new version of TED editor will fix bugs and have the latest implemented features.
New versions are arrived...
Both native version of the Engine(C++ and D language) are updated. More details in development log. A lot of refactoring work has been done at the source. Some new features were implemented and added to the 3D too, but we concentrate mainly to 2D now.
Tiger Engine v0.1 Released...
We are happy to announce the new version of the Engine. Read the development log to inform about the changes.
Tiger Engine v0.05 Released...
Yes, again here. A lof of work have been done and a new version of Tiger Engine has been released. We introduced Development Log for engine changes. You can find there detailed information about changes.
Tiger Engine v0.04 Released...
We are happy, a new version of Tiger Engine has been released.
Some new demos (parallax mapping, ASE loader, Voxel model loader) have been implemented. We created a demo pack, which contains all of the demos. Download and try them.
Tiger Engine v0.03 Released...
Happy new Year!
A new version of Tiger has been released, a lot of change have been introduced. For 3D we implemented the basic Shadow Mapping method. Everything can drop shadow to everything. The shadow map size can be adjusted by the developer. This method is shader based and we use FrameBuffer Object if the hadware supports it. For 2D we introduced the parallax scroll method and Tiger v0.03 makes possible to use Particles in 2D. 2D Collisions, Bounding Boxes, Sprite Rotation are new functions as well. Try our new demo applications and write us your comment!
Engine development in progress
The development of the Tiger engine continues. Some structural changes were made and new features was introduced. For example Shadow Mapping, Parallax Mapping, stc. New demo applications are available.
Tiger 2D-3D Engine Site started
Welcome to the site of the Tiger 2D-3D Engine. The site is still under development, but some basic tutorial already can be found on Linux and Windows systems .