Tiger 2D-3D Game and Graphics Engine is currently in the early stages of development. It is planned to incorporate many features of leading commercial game engines when finished.
(Real-Time) Raytracing with Tiger
Simple Real-Time Raytracing example. Only two pass was implemented, so shadow pass works. The demo implements a parallell computaion technique. Two threads have been applied to calculate the screen. Each thread calculates the half of the screen. It is a little bit slow yet :-).
Tiger raytrace example (linux) - not yet
Tiger raytrace example (windows)