Tiger 2D-3D Game and Graphics Engine
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Tiger 2D-3D Game and Graphics Engine is currently in the early stages of development. It is planned to incorporate many features of leading commercial game engines when finished.

Using Shadow Maps

Posted on 6th Jan, 2009

Shadow Mapping Demo

Shadow Mapping is a recent method to apply shadows to our game or 3D application. It is an image space technique, fast and simple. The main advantage, it can be fully implemented in the GPU and has self shadows like Shadow Volume does.
It can improve the visual quality a lot, and this is a good shadowing method to create soft shadows in the scene.
This is a little Demo, which applies the basic shadow mapping method with per pixel lightning.

Shadow Mapping Demo (linux) - not yet
Shadow Mapping Demo (windows)