Welcome to the site of the Tiger 2D-3D Game and Graphics Engine
Tiger 2D-3D Game and Graphics Engine is currently in the early stages of development. Our aim is to provide an efficient and flexible API to support an easier way to build 3D applications.


Tiger 2D-3D Game and Graphics Engine Linux Support Tiger 2D-3D Game and Graphics Engine Windows Support

Behind of summer

Posted on 29th Sept, 2011

We are very busy with the development of the new Engine version. The previous bug is fixed in Derelict so the progress of the D version continued. A lot of changes are made, we synchronized it with the C++ version. We improved also the C++ version with some new features, like supporting better own model format, model converter, etc. We dropped Tiger SDL dependency, the engine use native window and event management now.
I think it's time to make new demos, but time is a big king :-) We do our best and hope new demos will be released soon.

Some new results

Posted on 11th Jan, 2011

During the time we generalize the material and effect system in the Tiger C++ version, some D language version changes have been made. We think, that the 2. version of the language (D2) is enough stable for gaming and to run applications which need high speed. Tiger D version was developed with dmd1, but from this year we update the whole code for D2. This is a time consulting task and there are other difficulties (e.g: Some bug in Derelict 2)

Rendering system generalisation

Posted on 03th Dec, 2010
We are busy with the material and model loading generalization. The Engine material system is beeing updated and improved with the newest shader based effects like Parallax bump mapping with optimized virtual per-pixel lights, etc. This preview video shows a simple demo with two lights and Parallax-Bump mapping:

Engine improvements...

Posted on 02th Nov, 2010

It is time to write some news about the progress of the Engine. We are very busy with Tiger development, which is quite time consulting now. In the next release we would like to add some new features. For example unified lighting system with optimalized virtual lights, easy to use improved material system, new shader effects, etc. We concentrate mainly for C++ version, but we do some D version update as well.
The new version of TED editor will fix bugs and have the latest implemented features.

New versions are arrived...

Posted on 15th jul, 2010

Both native version of the Engine(C++ and D language) are updated. More details in development log. A lot of refactoring work has been done at the source. Some new features were implemented and added to the 3D too, but we concentrate mainly to 2D now.

Tiger Engine v0.1 Released...

Posted on 12th feb, 2010

We are happy to announce the new version of the Engine. Read the development log to inform about the changes.

Tiger Engine v0.05 Released...

Posted on 26th Aug, 2009

Yes, again here. A lof of work have been done and a new version of Tiger Engine has been released. We introduced Development Log for engine changes. You can find there detailed information about changes.

Tiger Engine v0.04 Released...

Posted on 16th May, 2009

We are happy, a new version of Tiger Engine has been released.
Some new demos (parallax mapping, ASE loader, Voxel model loader) have been implemented. We created a demo pack, which contains all of the demos. Download and try them.

Tiger Engine v0.03 Released...

Posted on 9th Jan, 2009

Happy new Year!
A new version of Tiger has been released, a lot of change have been introduced. For 3D we implemented the basic Shadow Mapping method. Everything can drop shadow to everything. The shadow map size can be adjusted by the developer. This method is shader based and we use FrameBuffer Object if the hadware supports it. For 2D we introduced the parallax scroll method and Tiger v0.03 makes possible to use Particles in 2D. 2D Collisions, Bounding Boxes, Sprite Rotation are new functions as well. Try our new demo applications and write us your comment!

Engine development in progress

Posted on 6th Sep, 2008

The development of the Tiger engine continues. Some structural changes were made and new features was introduced. For example Shadow Mapping, Parallax Mapping, stc. New demo applications are available.

Tiger 2D-3D Engine Site started

Posted on 8th April, 2008

Welcome to the site of the Tiger 2D-3D Engine. The site is still under development, but some basic tutorial already can be found on Linux and Windows systems .